Come on down to Super Audio Land at the El Mocambo in Toronto, ’cause on May 16th we’re throwing a big ol’ party!Who
Join illustrious nerdcore luminary Mega Ran, the prophesying Blast Processors, the larger-than-simulated-life Epic Game Music, and our very own delirium-inducing DJ Janos for an unforgettable night of nerd music!Where
Located at the El Mocambo Tavernat 464 Spadina Ave, doors are…
After some incredible achievements over the last year and a half, I am announcing my departure from Rev3 Games and Discovery Digital Networks. Sixteen years in front of the camera covering the videogame industry has brought me to a point where I am ready and desiring to explore new…
YARE YARE DONG
The Tumblr preview in the original post wasn’t playing the animation, so I reuploaded the loop at 100% resolution. Sorry that it’s a little small, but the animation should play now! :)
And for those who asked about a 1920 x 1080 wallpaper, I have put one together! You can grab it right here!
Edit: Got a few requests for a wallpaper without the DS2 logo, so here it is.
When Times were Simple.
This is my piece for the “The Doctor is In" 50th anniversary art show at Meltdown Comics, in the back of the Nerdist Theatre!
This was the first episode I ever saw.
have some more old filler stuff as I scramble with exams this month.
The Adventurer Alphabet, something I started around a year ago and never finished. Messy and missing a handful of letters, but I still somewhat like the idea behind it. Might revisit and re-stylize this some day.
Over two years together and you’re still my Little Otter. Here’s to many more years running alongside you.
Happy Valentine’s Day!
Kvothe in Tarbean
I’ve been wanting to draw something from Patrick Rothfuss’ The Name of the Wind books for a while now. Here’s the protagonist, Kvothe in the city of Tarbean.Process wise, this was a self-inflicted exercise in patience. This image has been sitting in my head for months, but I’ve avoided it, knowing how much work would be required to do the city justice. I’m still on the fence as to whether or not this level of complexity helped or hindered. Something more abstracted/vague may have given me a better result, sooner.
This. This is the post I have been waiting for.
It’s been a while since I’ve written something about game design. So, I decided to write an article describing how I proceeded when I made the levels of Ninja Senki.